It's week 4.221 of the Ork Releases and they still keep coming... Do I sound jaded? Well I must admit I am. This has been an odd release. It lacks the punch of the Knight, the revelations of the Astra Militarum, but it does lack the sheer monotony of the Dwarves, so Games Workshop has at least got that right! It wasn't until I was reading the Designers notes in this issue that I realised maybe what was missing from this release for me - singularity of vision. "The all new Ork releases you're seen over the past few weeks were part of a concerted project involving lots of people" - Gavin Newton. And I think that's it; the releases have seemed less like a "WAAARGH" and more like a "knock knock, can we come in?"... which is a shame because it came just as White Dwarf seemed to be hitting it's strides. + + More after the jump + + |
I am not a photographer, so expect dodgy pictures below
They give some nice detail shots of this guy, so you can make up your own mind.
Thank God they didn't do an Ork vs Imperial Fists battle!
It also includes eight art prints within an art wallet; these are the covers of previous Ork books, from ‘Ere We Go and Freebooterz to the latest Ork Codex. There are also a set of 10 brushed metal coins.
Ork fan? Buy this!
Now something I did notice that is very damn cool is that one of the pieces of art included is the Kev Walker Ork pictures from around the time of White Dwarf #120 or so. Kev Walker is awesome!
But seriously - these insights are actually pretty helpful, especially if you are designing your own units.
It's also interesting to see what these guys see as being the core feel of a race.
That Knight pilot is very nice. Great use of bitz!
I love the idea of building an army, so I'm looking forward to this next week too.
I do think this would make a great section for Warhammer: Visions though. You could show the WIP and then the finished unit or mini... I think everyone would love that!