Lizardmen are one of THE founding races of fantasy, having an important place all across the Dungeons & Dragons expanded universe (Dragonlance etc) and beyond, in fact even as recently as today with Mantic Games announcing a lizard man race (amongst others) for their new Kings of War expansion, Uncharted Empires.
Games Workshop have their own Lizardmen (called that until a recent name change to the Seraphon) and this week's White Dwarf sees them re-emerge from what we thought was their doom during The End Times.
Unfortunately, instead of giving some very old and very tired looking miniatures a much-needed revamp, we get the range repackaged! More on that later...
Also in this issue we see the release of the individual parts of the Tau Tidewall that was sold out on day of release last week, there's also Armies on Parade, some Tau-themed Paint Splatter, Forge World get a look in and a sneaky tease about next week's Horus Heresy dump!
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+++The past is always with us+++
I've been tooling around with this idea and one of these guys for a while, but the newer one (top row) I just finished today and I start to see how these guys might look as a unit - primitive hand weapon and all!
What do you think? Beastmen in Tau service?
.To give you an idea of scale, here they are (below) next to my another one of my human Tau Auxiliaries who uses the same recipe as the last one I did a few weeks back.
By the look of this, Beastmen would certainly add some bulk as well as shock and awe to any Tau force!
Incidentally - what do you think of the grey backdrop instead of the usual explosion?
So what do you think? I know it's a bit different for the Tau, but it may just work...
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Project: War Hounds
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